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Skyburner’s Oath
Skyburner’s Oath

Based on the weapon from destiny 2 of the same name, modelled and unwrapped with the target of being a game ready asset.

Studied the in game asset and design language of the Cabal, I love the way that specific faction develops weapons and vehicles, and I’d like to revisit it in the future.

Lowpoly made in 3Ds Max,
Highpoly made in Zbrush,
Unwrapped in Maya,
Textured with Substance Painter.
Rendered in UE5, using PBR workflow.

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